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​"THE DETAILS ARE

NOT THE DETAILS.

THEY MAKE

THE DESIGN."

 

 

CHARLES EAMES

I joined Garden Warfare 2 on the tail end of its development and focused on economy, progression, and weapon design and balance. I designed and implemented systems new to the franchise such as side quests and XP/leveling up. I also spearheaded the development of new tools to automate much of the economy development process that was once done by hand, which will save hundreds of man hours on subsequent projects in the future. My peers and employer were very impressed with my ability to take on these responsibilities so quickly and manage to get it out the door while still reaching our quality goals.

Here is a collection of some of the games I developed on multiple platforms. This is where my fun and quirky creativity shines best, as well as my diversity. Aside from game design I also took on the roles of project manager, programmer, and even animator, keeping non-design skills fresh!

 

Enjoy!

Indie Games

  DUSTIN
WILLIAMSON

I have always had a love for game design and used to create board games with my dad as a kid. I spent 6 years after high school working with youth as well as volunteering for and leading international and local missions. Hearing about Vancouver Film School (VFS) I decided to pursue my childhood dream and study to be a game designer. 

 

After graduating with honours from the Game Design program at VFS I accepted an internship offer from Relic Entertainment as a Game Designer. I then picked up a contract with EA to help the Pop Cap team finish up Garden Warfare 2.

 

Game development is a blast and I excitedly anticipate my next opportunity to pursue my dream!

 

Currently my favourite games are the Mass Effect series, Dark Souls 2, and The Sims 3. I'm also developing a frustrating love-hate relationship with GTA5 :)

 

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© 2016 Dustin Williamson  |  Maria Wilson Creative 

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